Description: Software, Hardware, Peopleware
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The “ big ball of mud ” is one of the most common antipatterns in software:
A Big Ball of Mud is a haphazardly structured, sprawling, sloppy, duct-tape-and-baling-wire, spaghetti-code jungle. These systems show unmistakable signs of unregulated growth, and repeated, expedient repair. Information is shared promiscuously among distant elements of the system, often to the point where nearly all the important information becomes global or duplicated. The overall structure of the system may never have been well defined. If it was, it may have eroded beyond recognition. Programmers with
As startups scale, a pattern that seems to emerge every single time is to get away from the monolith by breaking it down into microservices: